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Neverball in the browser is Neverball compiled with Emscripten and gl4es.
Emscripten translates the C source code into WebAssembly and provides the glue that allows Neverball code to meaningfully run in the browser.
gl4es provides the glue between the 1.x OpenGL API that Neverball uses and the GLES2 API that Emscripten (and the modern browser) provides.